密码盲游戏:利用玩家的极限来寻求平衡和利润

Pavel Hubácek, Sunoo Park
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引用次数: 2

摘要

在这项工作中,我们应用密码学的方法,使互不信任的参与者能够在没有信任中介的情况下实现策略博弈的广泛类别的中介均衡。我们的实现使用了游戏前的“廉价谈话”阶段,包括玩家在玩原始游戏之前的非约束性交流。在廉价谈话阶段,玩家运行一个安全的多方计算协议,从游戏的“加密盲”版本的平衡中取样,其中操作是加密的。粗相关平衡。粗相关均衡(CCE)是相关均衡(CE)的泛化,引入了承诺的概念。假设中介从分布α中抽样一个动作轮廓a。如果没有玩家有动机不提前“承诺”(在看到他的建议ai之前)按照建议玩游戏,如果他相信所有其他玩家都会承诺这么做,我们就说α是CCE。注意,那些没有做出承诺的玩家根本看不到建议,因此他们必须采取独立的策略。在本文中,我们解决了以下问题:战略游戏的玩家如何通过(加密的)游戏前通信来实现CCE,而无需相互信任或中介?在计算设置中,我们给出了一般战略游戏的实现,其形式是在游戏前阶段包含加密协议的扩展游戏,该扩展游戏安全采样了游戏的“加密盲”版本的动作配置文件。盲化游戏的动作空间由原始游戏的动作加密组成。我们的实现具有很强的性质,即原始博弈的任何计算CCE都对应于扩展博弈的收益等效纳什均衡。此外,它实现了策略等价,即扩展博弈的每个计算纳什均衡对应于原始博弈的计算CCE。在信息论的背景下,我们给出了一个有四个或更多玩家的战略博弈的实现,使用了一个类似的密码盲的游戏前阶段,给出了两两通信信道。这也实现了战略对等。在这种情况下,限制4名或更多玩家以及需要更强大的交流模式都是不可避免的,正如[Bárány 1992;Ben-Or et al. 1988;Pease et al. 1980;Aumann and Hart 2003]。与先前工作的关系。游戏前的文献考虑了在没有中介的情况下实现均衡的问题。我们的工作概括了[Bárány 1992]在信息论环境和[Dodis et al. 2000]在计算环境中的研究。人们早就认识到,提前制定策略可以增加游戏中可实现的收益,这一观点始于[von Stackelberg 1934];在这项工作中,我们实现了CCE的收益,而无需诉诸通常的约束性合同假设。我们的结果是使用一个非常弱的(和必要的[Hubáček et al. 2013])中介概念实现的,其中调解人的行为是可公开验证的,而且调解人的输出不会影响玩家的战略选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cryptographically blinded games: leveraging players' limitations for equilibria and profit
In this work we apply methods from cryptography to enable mutually distrusting players to implement broad classes of mediated equilibria of strategic games without trusted mediation. Our implementation uses a pre-play 'cheap talk' phase, consisting of non- binding communication between players prior to play in the original game. In the cheap talk phase, the players run a secure multi-party computation protocol to sample from an equilibrium of a "cryptographically blinded" version of the game, in which actions are encrypted. Coarse correlated equilibrium. Coarse correlated equilibria (CCE) are a generalization of correlated equilibria (CE), invoking a notion of commitment. Suppose a mediator samples an action profile a from a distribution α. We say α is a CCE if no player has incentive not to "promise" in advance -- before seeing his advice ai -- to play according to the advice, if he believes that all other players will commit to do the same. Note that players who do not commit will not see the advice at all, and hence must play an independent strategy. In this paper, we address the following question: How can the players of a strategic game implement any CCE via (cryptographic) pre-play communication without trusting each other or a mediator? In the computational setting, we give an implementation for general strategic games, in the form of an extended game comprising a cryptographic protocol in the pre-play phase, which securely samples an action profile for a "cryptographically blinded" version of the game. The blinded game's action space consists of encryptions of the original game's actions. Our implementation has the strong property that any computational CCE of the original game corresponds to a payoff-equivalent Nash equilibrium of the extended game. Furthermore, it achieves strategic equivalence, in that every computational Nash equilibrium of the extended game corresponds to a computational CCE of the original game. In the information-theoretic setting, we give an implementation for strategic games with four or more players, using a similar cryptographically blinded pre-play phase given pairwise communication channels. This also achieves strategic equivalence. Both the restriction to four or more players and the need for a stronger communication model are unavoidable in this setting, as shown by impossibility results of [Bárány 1992; Ben-Or et al. 1988; Pease et al. 1980; Aumann and Hart 2003]. Relation to prior work. The pre-play literature considers the problem of implementing equilibria without mediation. Our work generalizes that of [Bárány 1992] in the information-theoretic setting and [Dodis et al. 2000] in the computational setting. It has long been recognized that the possibility to commit to strategies in advance can increase payoffs achievable in a game, starting with [von Stackelberg 1934]; in this work, we achieve the payoffs of CCE without resorting to the usual assumption of binding contracts. Our results are achieved using a very weak (and necessary [Hubáček et al. 2013]) notion of mediation, where the mediator's actions are publicly verifiable, and moreover the mediator's output does not affect players' strategic choices.
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