UKKO:利用环境传感器数据丰富基于位置的游戏

Andrew Dickinson, M. Lochrie, P. Egglestone
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引用次数: 15

摘要

步行上学的孩子数量处于历史最低水平,而汽车的使用量却在上升。步行上学被视为一个促进锻炼的机会,并解决年轻人越来越久坐不动的生活方式所带来的影响。与此同时,我们越来越了解空气污染对我们健康的有害影响。步行上学不仅能让孩子们更健康,还能减少交通拥堵,创造一个更健康、更安全的环境,但我们仍然开车送孩子上学。本文描述了UKKO的初始设计和开发,这是一个新颖的有说服力的游戏,鼓励步行上学和参与当地数据。UKKO使用玩家捕获的实时环境数据为数字宠物创建虚拟环境。学生走得越多,避开高污染地区,他们的宠物就越健康。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data
The number of children walking to school is at an all-time low and car use on the rise. The walk to school is seen as an opportunity to promote exercise and tackle the effects of an increasingly sedentary lifestyle amongst young people. At the same time we have a growing understanding of the harmful effects of air pollution on our health. Walking to school would not only make for healthier kids, it would reduce traffic and create a healthier, safer environment but we still drive our kids to school. This paper describes the initial design and development of UKKO, a novel persuasive game to encourage walking to school and engagement with local data. UKKO uses real time environmental data captured by the player to create a virtual environment for a digital pet. The more the student walks and avoids areas of high pollution the more healthy their pet.
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