网络物理环境中普遍存在的音频回放

Yannick Körber, M. Feld, Tim Schwartz
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引用次数: 3

摘要

尽管网络物理环境中的设备——这些环境中充满了相互连接的传感器和执行器——在速度和连接能力方面变得越来越强大,但它们彼此之间仍然几乎没有交流。通过将它们的功能视为一种服务,而不是将每个设备视为一个单独的单元,可以在多个领域实现新的上下文感知应用程序。本文提出了一个网络物理环境中音频回放的框架,名为“音频即服务”。它具有扬声器选择和自动调节音频输出音量的方法。这使得无处不在的音频呈现与用户位置数据相结合,同时同步播放到任意数量的连接扬声器。它进一步实现了设备发现和灵活的接口来处理和分发听觉内容。我们给出了服务架构和扬声器选择方法,以及基于该系统的新闻阅读器应用的研究结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pervasive audio playback in cyber-physical environments
Although devices in cyber-physical environments — settings that are rich of connected sensors and actuators — are getting more powerful in terms of speed and connection capabilities, they still barely communicate with each other. By thinking of their functionality as a service rather than treating each device as a separate unit, new context-aware applications in several domains could be realized. This paper presents a framework for audio playback in cyber-physical environments named ‘Audio as a Service’. It features a method for loudspeaker selection and automatic adjustment of the audio output volume. This allows pervasive audio presentation in conjunction with user position data, while playing synchronously to an arbitrary number of connected loudspeakers. It further implements device discovery and a flexible interface to process and distribute auditive content. We present the service architecture and loudspeaker selection method, as well as results of a study showing a news reader application based on the system.
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