F. Bacim, Alberto Trombetta, Rafael Rieder, M. Pinho
{"title":"海报:多层次虚拟环境中寻路辅助技术的评价","authors":"F. Bacim, Alberto Trombetta, Rafael Rieder, M. Pinho","doi":"10.1109/3DUI.2008.4476608","DOIUrl":null,"url":null,"abstract":"This work deals with the evaluation of wayfinding aid techniques in multi-level virtual environments. The evaluation was accomplished through the development of two applications that implement four of the most commonly used wayfinding aid techniques (maps, compasses, landmarks and signs) and tested with two groups of users in two different experiments. The test results showed that compass is the technique which demanded less cognitive effort and that experience with games affects positively the users' performance.","PeriodicalId":131574,"journal":{"name":"2008 IEEE Symposium on 3D User Interfaces","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Poster: Evaluation of Wayfinding Aid Techniques in Multi-Level Virtual Environments\",\"authors\":\"F. Bacim, Alberto Trombetta, Rafael Rieder, M. Pinho\",\"doi\":\"10.1109/3DUI.2008.4476608\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work deals with the evaluation of wayfinding aid techniques in multi-level virtual environments. The evaluation was accomplished through the development of two applications that implement four of the most commonly used wayfinding aid techniques (maps, compasses, landmarks and signs) and tested with two groups of users in two different experiments. The test results showed that compass is the technique which demanded less cognitive effort and that experience with games affects positively the users' performance.\",\"PeriodicalId\":131574,\"journal\":{\"name\":\"2008 IEEE Symposium on 3D User Interfaces\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Symposium on 3D User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2008.4476608\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2008.4476608","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Poster: Evaluation of Wayfinding Aid Techniques in Multi-Level Virtual Environments
This work deals with the evaluation of wayfinding aid techniques in multi-level virtual environments. The evaluation was accomplished through the development of two applications that implement four of the most commonly used wayfinding aid techniques (maps, compasses, landmarks and signs) and tested with two groups of users in two different experiments. The test results showed that compass is the technique which demanded less cognitive effort and that experience with games affects positively the users' performance.