虚拟世界互操作性的语义方法

M. Soto, Sébastien Allongue
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引用次数: 24

摘要

本文提出了一种解决虚拟世界互操作性问题的语义方法。使用多智能体系统的影响/反应模型描述虚拟世界和虚拟实体的语义。该模型的主要特点是清楚地分离了一个动作的描述(由虚拟实体执行)和动作的后果。我们将演示这种分离如何非常有利于设计具有互操作性的虚拟世界。我们使用并扩展了影响/反应模型来量化虚拟世界之间的语义兼容性级别,然后计算互操作性会话中涉及的虚拟实体的最终行为。然而,只有在每个虚拟世界中用于描述虚拟实体的符号(名称)相同的情况下,影响/反应模型才能为互操作性的目的正常工作。通过使用本体概念来放松这种约束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A semantic approach of virtual worlds interoperability
This paper presents a semantic approach to a solution of the problem of interoperability for virtual worlds. The semantics of virtual worlds and virtual entities is described using the Influence/Reaction model of multi-agent systems. The main feature of this model is to clearly separate the description of an action (performed by virtual entities) and the consequences of the action. We demonstrate how this separation is highly favourable to design virtual worlds with interoperability. We use and extend the Influence/Reaction model to quantify the semantic compatibility level between virtual worlds and then to compute the resulting behavior of virtual entities involved in an interoperability session. Nevertheless, the Influence/Reaction model can work properly for interoperability purposes only if the symbols (names) used to describe the virtual entities are identical in each virtual world. This constraint is relaxed by using the ontology concept.
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