教育类游戏值得我们付出努力吗?关于严肃游戏有效性的文献调查

P. Backlund, M. Hendrix
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引用次数: 203

摘要

在过去的十年里,教育类游戏变得越来越受欢迎。有许多游戏专门设计为教育游戏,也有许多娱乐游戏成功地用于教育目的。EduGameLab项目旨在鼓励在课堂上使用游戏。本文对基于游戏的学习的有效性进行了荟萃分析,并特别关注了过去十年中在教育中使用游戏的有效性的经验证据。此外,该研究侧重于在正式的学校背景下的使用,即学前、小学、中学、高中和高等教育。作为次要目标,我们也会评估是否存在任何明确的方法论趋势,以及是否能够在实证研究结果与作为游戏开发利益相关者的评估者之间找到联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Educational games - Are they worth the effort? A literature survey of the effectiveness of serious games
Over the last decade educational games have become more and more popular. There are many games specifically designed as educational games, as well as a number of entertainment games that have been successfully used for educational purposes. The EduGameLab project aims to stimulate the use of games in the classroom. This paper presents a meta-analysis of the effectiveness of game-based learning and focuses specifically on empirical evidence on the effectiveness of using games in education in the last decade. Moreover, the study focuses on usage in formalized school contexts, i.e. pre-school, elementary school, secondary school, high school and higher education. As secondary aims we also assess whether there are any clear methodological trends and whether a link could be found between the outcome of empirical studies and the evaluator being a stakeholder in the game development.
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