用于精确多边形对多边形遮挡查询的低维框架

D. Haumont, Otso Makinen, S. Nirenstein
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引用次数: 34

摘要

尽管离区可见性计算在计算机图形学中具有重要意义,但对于一般的三维情况,仍然缺乏有效的分析方法。最近出现了不同的算法,将遮挡维持为pl cker空间中多面体的复合体。然而,它们的实现复杂性高,计算和内存成本高,限制了它们在实践中的实用性。在本文中,我们提出了一种新的算法,通过只对多面体的骨架进行操作,而不是通常用于3D精确遮挡查询的多维面格,从而简化了实现和计算。该算法对每个遮挡物体轮廓的复杂性敏感,而不是对每个物体的整个多边形网格敏感。提出了一种智能反馈机制,通过搜索查询多边形之间的间隙,大大提高了查询的早期终止能力。我们证明我们的技术比目前的技术快好几倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A low dimensional framework for exact polygon-to-polygon occlusion queries
Despite the importance of from-region visibility computation in computer graphics, efficient analytic methods are still lacking in the general 3D case. Recently, different algorithms have appeared that maintain occlusion as a complex of polytopes in Plücker space. However, they suffer from high implementation complexity, as well as high computational and memory costs, limiting their usefulness in practice. In this paper, we present a new algorithm that simplifies implementation and computation by operating only on the skeletons of the polyhedra instead of the multi-dimensional face lattice usually used for exact occlusion queries in 3D. This algorithm is sensitive to complexity of the silhouette of each occluding object, rather than the entire polygonal mesh of each object. An intelligent feedback mechanism is presented that greatly enhances early termination by searching for apertures between query polygons. We demonstrate that our technique is several times faster than the state of the art.
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