HoloVista:沉浸式设计:使用移动应用程序模拟另一种现实

Nadya Lev, Star St. Germain
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摘要

HoloVista是一款混合现实社交媒体模拟器游戏,让人联想到不久的将来的Instagram。玩家通过主人公卡门去过的地方、她拍摄的物品、她在社交媒体上分享的想法以及她与朋友的聊天来体验她一周的生活。每次卡门前往故事中的新地点时,玩家都可以访问虚拟摄像机,这使他们能够360°全方位地查看游戏环境,寻找并拍摄重要物体。通过拍照和解决谜题,玩家了解到卡门从小就在奔跑的秘密。我们的目标是创造一种没有外设的沉浸式移动XR体验。为了实现这一点,我们依赖于交互设计和叙述。利用手机的陀螺仪和加速度计,我们让玩家使用相同的动作/手势来探索虚拟空间,就像他们通过游戏的摄像头检查现实场景一样,从而让玩家产生置身于虚拟空间中的感觉。通过这种方式,HoloVista激活了大脑的本体感觉区,让人们感觉自己就在我们所构建的世界中。在本文中,我们将探讨几种玩家沉浸的技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HoloVista: Designing for Immersion: Using a mobile app to simulate an alternate reality
HoloVista is a mixed reality social media simulator game reminiscent of a near-future Instagram. Players experience a week in our protagonist Carmen’s life through the places she goes, the objects she photographs, the thoughts she shares on social media, and her chats with friends. Every time Carmen travels to a new location in the story, players access a virtual camera, which allows them to view the game’s environments in full 360°, finding and photographing significant objects. By taking photos and solving puzzles, players learn a secret that Carmen has been running since childhood. Our goal was to create an immersive mobile XR experience with no peripherals. To achieve this, we relied on interaction design and narrative. Leveraging the phone’s gyroscope and accelerometer, we gave players a sense of presence within a fictional space by letting them use the same motions/gestures to explore it as they would when examining a real-life scene through the game’s camera. In this way, HoloVista engages the proprioception area of the brain, making people feel as though they are physically present in the world we have built. In this document, we explore several of our techniques for player immersion.
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