{"title":"从表演捕捉到虚拟现实增强角色视觉表现力的设计过程","authors":"Victoria Campbell","doi":"10.1109/AIVR46125.2019.00067","DOIUrl":null,"url":null,"abstract":"In designing performances for virtual reality one must consider the unique qualities of the VR medium in order to deliver expressive character performance. This means that the design requirements for participant engagement and immersion must evolve to address these new possibilities. To address the need for evolving an expressive character performance for VR, a five step production framework is proposed which addresses steps of directing, performance capture, the cyclical stages of retargeting and animation refinement and movement translation to avatars in VR.","PeriodicalId":274566,"journal":{"name":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Design Process for Enhancing Visual Expressive Qualities of Characters from Performance Capture into Virtual Reality\",\"authors\":\"Victoria Campbell\",\"doi\":\"10.1109/AIVR46125.2019.00067\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In designing performances for virtual reality one must consider the unique qualities of the VR medium in order to deliver expressive character performance. This means that the design requirements for participant engagement and immersion must evolve to address these new possibilities. To address the need for evolving an expressive character performance for VR, a five step production framework is proposed which addresses steps of directing, performance capture, the cyclical stages of retargeting and animation refinement and movement translation to avatars in VR.\",\"PeriodicalId\":274566,\"journal\":{\"name\":\"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"volume\":\"97 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIVR46125.2019.00067\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR46125.2019.00067","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Design Process for Enhancing Visual Expressive Qualities of Characters from Performance Capture into Virtual Reality
In designing performances for virtual reality one must consider the unique qualities of the VR medium in order to deliver expressive character performance. This means that the design requirements for participant engagement and immersion must evolve to address these new possibilities. To address the need for evolving an expressive character performance for VR, a five step production framework is proposed which addresses steps of directing, performance capture, the cyclical stages of retargeting and animation refinement and movement translation to avatars in VR.