开发游戏设计工具包:Gamers4Nature项目:从概念到成品

P. Beça, Mónica Aresta, A. Veloso, Rita Santos, E. Ferreira, Sofia Jervis, Gonçalo Gomes, C. Ortet, Mariana Pereira, Sofia Ribeiro
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引用次数: 7

摘要

在这种背景下,年轻人参与游戏开发被视为一种有效的方式,以促进更深层次的认同和参与教育内容,Gamers4Nature项目推出了一个工具包,旨在支持年轻人创建旨在保护环境和生物多样性的移动数字游戏。Gamers4Nature游戏设计工具包包括一套旨在帮助年轻受众创作数字游戏的资源:一套游戏构建卡组、一份快速游戏设计文件和主题卡,装在纸板箱里。本文将介绍游戏设计工具包的设计和评估方法。所有资源都是按照参与式设计方法开发的,专家(n=18)和潜在的最终用户(n=83)参与了设计和评估过程。初步结果表明,游戏设计工具包被视为一种引人入胜且有用的游戏创作方法,可以在学校、大学和环境组织活动中采用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact
In a context where the involvement of youngers in the development of games is seen as an effective way to promote a deeper identification and engagement with the educational content, the Gamers4Nature project introduces a Toolkit designed to support youngsters in the creation of mobile digital games addressing environmental and biodiversity preservation. The Gamers4Nature Toolkit to Game Design includes a set of resources developed to support younger audiences in the creation of digital games: a Game Construction Cards Set, a Rapid Game Design Document and thematic cards, presented in a cardboard box. This paper reports on the methodological approach used for the design and evaluation of the Toolkit to Game Design. All resources were developed following a participatory design approach, with experts (n=18) and potential end-users (n=83) involved in the design and evaluation process. Preliminary results indicate that the Toolkit to Game Design is seen as an engaging and useful approach to game creation, able to be adopted in schools, Universities and environmental organizations activities.
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