基于阴影的HDR环境地图光检测

Andrew Chalmers, Taehyun Rhee
{"title":"基于阴影的HDR环境地图光检测","authors":"Andrew Chalmers, Taehyun Rhee","doi":"10.1109/IVCNZ51579.2020.9290734","DOIUrl":null,"url":null,"abstract":"High dynamic range (HDR) environment maps (EMs) are spherical textures containing HDR pixels used for illuminating virtual scenes with high realism. Detecting as few necessary pixels as possible within the EM is important for a variety of tasks, such as real-time rendering and EM database management. To address this, we propose a shadow-based algorithm for detecting the most dominant light sources within an EM. This algorithm takes into account the relative impact of all other light sources within the upper-hemisphere of the texture. This is achieved by decomposing an EM into superpixels, sorting the superpixels from brightest to least, and using ℓ0-norm minimisation to keep only the necessary superpixels that maintains the shadow quality of the EM with respect to the just noticeable difference (JND) principle. We show that our method improves upon prior methods in detecting as few lights as possible while still preserving the shadow-casting properties of EMs.","PeriodicalId":164317,"journal":{"name":"2020 35th International Conference on Image and Vision Computing New Zealand (IVCNZ)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Shadow-based Light Detection for HDR Environment Maps\",\"authors\":\"Andrew Chalmers, Taehyun Rhee\",\"doi\":\"10.1109/IVCNZ51579.2020.9290734\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"High dynamic range (HDR) environment maps (EMs) are spherical textures containing HDR pixels used for illuminating virtual scenes with high realism. Detecting as few necessary pixels as possible within the EM is important for a variety of tasks, such as real-time rendering and EM database management. To address this, we propose a shadow-based algorithm for detecting the most dominant light sources within an EM. This algorithm takes into account the relative impact of all other light sources within the upper-hemisphere of the texture. This is achieved by decomposing an EM into superpixels, sorting the superpixels from brightest to least, and using ℓ0-norm minimisation to keep only the necessary superpixels that maintains the shadow quality of the EM with respect to the just noticeable difference (JND) principle. We show that our method improves upon prior methods in detecting as few lights as possible while still preserving the shadow-casting properties of EMs.\",\"PeriodicalId\":164317,\"journal\":{\"name\":\"2020 35th International Conference on Image and Vision Computing New Zealand (IVCNZ)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 35th International Conference on Image and Vision Computing New Zealand (IVCNZ)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IVCNZ51579.2020.9290734\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 35th International Conference on Image and Vision Computing New Zealand (IVCNZ)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IVCNZ51579.2020.9290734","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

高动态范围(HDR)环境地图(EMs)是包含HDR像素的球形纹理,用于照亮具有高真实感的虚拟场景。在EM中检测尽可能少的必要像素对于各种任务(如实时渲染和EM数据库管理)都很重要。为了解决这个问题,我们提出了一种基于阴影的算法来检测EM中最主要的光源。该算法考虑了纹理上半球内所有其他光源的相对影响。这是通过将EM分解为超像素来实现的,将超像素从最亮到最小排序,并使用0范数最小化来只保留必要的超像素,这些超像素可以保持EM的阴影质量,相对于可注意差异(JND)原则。我们表明,我们的方法改进了以前的方法,在检测尽可能少的光的同时仍然保留了em的阴影投射特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shadow-based Light Detection for HDR Environment Maps
High dynamic range (HDR) environment maps (EMs) are spherical textures containing HDR pixels used for illuminating virtual scenes with high realism. Detecting as few necessary pixels as possible within the EM is important for a variety of tasks, such as real-time rendering and EM database management. To address this, we propose a shadow-based algorithm for detecting the most dominant light sources within an EM. This algorithm takes into account the relative impact of all other light sources within the upper-hemisphere of the texture. This is achieved by decomposing an EM into superpixels, sorting the superpixels from brightest to least, and using ℓ0-norm minimisation to keep only the necessary superpixels that maintains the shadow quality of the EM with respect to the just noticeable difference (JND) principle. We show that our method improves upon prior methods in detecting as few lights as possible while still preserving the shadow-casting properties of EMs.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信