基于有限状态机的手势建模与识别

P. Hong, Thomas S. Huang, M. Turk
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引用次数: 274

摘要

我们提出了一种基于状态的手势学习和识别方法。使用空间聚类和时间对齐,每个手势被定义为时空空间中的有序状态序列。将用户头部中心和双手中心的二维图像位置作为特征;这些是通过基于颜色的跟踪方法定位的。从给定手势的训练数据中,我们首先学习空间信息,然后将数据分组成自动时间对齐的片段。将时间信息进一步集成,构建有限状态机(FSM)识别器。每个手势都有一个对应的FSM。FSM识别器的计算效率使我们能够实现实时在线性能。我们应用这种技术来建立一个实验系统,与用户玩“Simon说”的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gesture modeling and recognition using finite state machines
We propose a state-based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence of states in spatial-temporal space. The 2D image positions of the centers of the head and both hands of the user are used as features; these are located by a color-based tracking method. From training data of a given gesture, we first learn the spatial information and then group the data into segments that are automatically aligned temporally. The temporal information is further integrated to build a finite state machine (FSM) recognizer. Each gesture has a FSM corresponding to it. The computational efficiency of the FSM recognizers allows us to achieve real-time on-line performance. We apply this technique to build an experimental system that plays a game of "Simon Says" with the user.
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