利用kinect构建体素模型进行传播信道仿真

Akinori Fujie, J. Naganawa, Minseok Kim, T. Aoyagi, J. Takada
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引用次数: 2

摘要

研究无线电传播信道对于设计可靠的无线系统至关重要,特别是在用于医疗/保健目的的体域网络(BAN)中。在BAN信道的仿真中,需要对人体的各种姿势和运动进行鲁棒性检验。然而,生成这种运动数据既耗时又昂贵,因为需要具有3D动画软件或具有多个摄像机的复杂运动捕捉系统的经验。因此,本文提出利用动作捕捉游戏设备Kinect对BAN信道进行仿真。来自Kinect的数据,即关节序列、深度序列和图像序列,被转换成一系列体素模型。然后利用生成的体素模型进行时域有限差分(FDTD)仿真。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Voxel model construction by kinect for propagation channel simulation
Study of the radio propagation channel is essential to design a reliable wireless system, especially in the Body Area Network (BAN) which will be used for medical/healthcare purposes. In the simulation of the BAN channel, various postures and motions of the human body should be examined for robustness. However, generating this motion data consumes time and is costly since experience with 3D animation software or complex motion capture systems with multiple cameras is required. Therefore, this paper proposes the utilization of Kinect, a motion capture gaming device, for the BAN channel simulation. The data from Kinect, namely the series of joints, depth, and image are converted into series of voxel models. Then, finite-difference time-domain (FDTD) simulation using the generated voxel models is performed.
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