基于客户端-服务器架构的移动游戏机3D应用评估

Alejandro Caro, Wilson J. Sarmiento
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引用次数: 1

摘要

在移动设备中,游戏主机拥有最强大的图像处理能力,在这一类别中可以找到任天堂DS和索尼PSP。尽管有这些资源,但客户机-服务器架构的使用很少。这种潜力开启了使用这种系统的可能性,在这种系统中,游戏控制台充当可视化3D世界的图形终端,台式电脑充当存储该世界几何结构的服务器。在移动游戏控制台类中,索尼公司创建的平台,称为Play Station Portable,具有最高的图形处理潜力,这就是为什么它被选择用于构建本工作中提出的系统。本文提出了一个实时更新三维世界并在图形终端上显示的客户端-服务器系统,服务器端根据用户的动作传输几何信息,并给出了一个基准测试来验证游戏机的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server Architecture
Within the mobile devices, the gaming consoles have the greatest graphic processing capabilities, in this category can be find the Nintendo DS and Sony PSP. Despite their resources there is minimal use of client-server architectures. This potential opens the possibility of using this kind of system where the gaming console acts as a graphic terminal that visualize a 3D world and a desktop computer act as the server to storage the geometric structure of this one. In the mobile gaming consoles class, the platform created by Sony Corporation, called Play Station Portable, has the highest graphic processing potential, and that is why it was chosen for the construction of the system proposed in this work. This paper proposed a client-server system that updates a 3D world in real time and displays it in the graphic terminal, with the geometric information transmitted by the server in response to the user actions, it is also presented a benchmark test to verify the capabilities of gaming consoles.
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