面向对象的分布式嵌入式系统协同合成

W. Wolf
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引用次数: 14

摘要

本文提出了一种新的协同合成算法,该算法从面向对象的规范出发,将任意拓扑的分布式处理引擎及其执行的应用软件综合在一起。对于这样的系统,进程分区是一项特别重要的优化,因为规范通常不会考虑在分布式引擎上有效执行所需的进程结构。我们的算法利用面向对象规范的结构来同时划分、分配、调度和映射所需的功能,以满足性能约束并最小化成本。实验结果表明,该算法在合理的CPU占用时间下,具有良好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object-oriented co-synthesis of distributed embedded systems
This paper describes a new co-synthesis algorithm which synthesizes a distributed processing engine of arbitrary topology and the application software it executes from an object-oriented specification. Process partitioning is an especially important optimization for such systems because the specification will not in general take into account the process structure required for efficient execution on the distributed engine. Our algorithm takes advantage of the structure of the object-oriented specification to simultaneously partition, allocate, schedule, and map the required function to satisfy performance constraints and minimize costs. Experimental results show that our algorithm provides good results in reasonable CPU times.
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