模拟虚拟人物的遗传生成

Roberto C. Cavalcante Vieira, C. Vidal, J. B. C. Neto
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引用次数: 10

摘要

如今,虚拟现实(VR)和电脑游戏的应用使用了越来越复杂的人类角色模型。其他的挑战来自于应用程序,如模拟生活的电脑游戏(模拟人生、孢子等)、基于互联网的虚拟世界(第二人生)和动画电影,它们需要模拟具有明确种族特征的孤立人群之间的亲属关系和互动。在这些情况下的主要困难是自动生成模型,这些模型在物理上与给定的人口或家庭相似。在本文中,模仿人类的繁殖来产生性格模型,这些模型继承了祖先的遗传特征。与变形技术不同,在我们的方法中,来自祖先的遗传特征可能只在几代之后才表现出来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications, such as life-simulation computer games (The Sims, Spore, etc.), internet-based virtual worlds (Second Life) and animation movies, that require simulation of kinship and interaction between isolated populations with well defined ethnic characteristics. The main difficulty in those situations is to generate models automatically, which are physically similar to a given population or family. In this paper, human reproduction is mimicked to produce character models, which inherit genetic characteristics from their ancestors. Unlike morphing techniques, in our method, it is possible that a genetic characteristic from an ancestor be manifested only after a few generations.
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