粒子系统的近实时模拟

Jim X. Chen, E. Wegman, X. Fu, Yonggao Yang
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引用次数: 4

摘要

粒子系统的模拟非常耗时。然而,许多粒子系统应用需要快速的交互动画。例如,模拟物理上真实的复杂粉尘行为在培训、教育、艺术、广告和娱乐中非常有用。目前还没有公布的模型用于实时模拟行驶车辆产生的粉尘行为。在本文中,我们使用粒子系统、计算流体动力学和行为模拟技术来实时模拟粉尘的行为。首先,我们分析了影响粉尘产生的作用力和因素以及粉尘颗粒产生后的行为。然后,我们构建了基于物理的经验模型来产生粉尘颗粒并相应地控制其行为。通过将粉尘行为划分为三个阶段,并建立每个阶段的简化粒子系统模型,进一步简化了数值计算。我们使用运动模糊,粒子混合,纹理映射和其他计算机图形技术来实现最终结果。我们的贡献包括构建基于物理的经验模型来生成粉尘的行为,并实现实时的行为模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Near real-time simulation of particle systems
Simulation of particle systems is time consuming. However, many particle system applications require fast interactive animations. For example, simulation of physically realistic complex dust behaviors is very useful in training, education, art, advertising, and entertainment. There are no published models for real-time simulation of dust behavior generated by a traveling vehicle. In this paper we use particle systems, computational fluid dynamics, and behavioral simulation techniques to simulate dust behavior in real time. First, we analyze the forces and factors that affect dust generation and the behavior after dust particles are generated. Then, we construct physically-based empirical models to generate dust particles and control the behavior accordingly. We further simplify the numerical calculations by dividing dust behavior into three stages, and establishing simplified particle system models for each stage. We employ motion blur, particle blending, texture mapping, and other computer graphics techniques to achieve the final results. Our contributions include constructing physically-based empirical models to generate dust behavior and achieving simulation of the behavior in real time.
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