用增强现实训练计算思维

Lázaro V. O. Lima, Cristiana Araújo, L. Magalhães, P. Henriques
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引用次数: 0

摘要

为了克服教师和学生都感到的计算机编程教学的困难,越来越多的计算机科学研究人员呼吁让学生从很早(小学)开始就掌握计算思维技能的重要性;这样,算法/程序的解释和设计就会变得容易得多。然而,计算思维的发展需要创造和使用适当的学习资源。语用学表明,一个人只有经过适当的训练,才能获得一种新的思维方式或一种新的行为方式。首先,在本文中,我们将讨论如何使用本体来指定计算机编程所涉及的内容,以及这些概念与计算思维概念之间的关系。我们相信,这种正式的描述将指导方便的学习资源的选择。在这种情况下,我们打算调查增强现实对他们的影响。在本体论方法之后,本文将重点关注通过增强现实塑造计算思维的过程。我们的目标是以一种有吸引力的方式创建基于ar的学习资源,以提高年轻学生的基本技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TRAINING THE COMPUTATIONAL THINKING WITH AUGMENTED REALITY
To overcome the difficulties of teaching Computer Programming, felt by teachers and students, an increasingly bigger community of researchers in Computer Science is claiming for the importance of preparing students, since very early (primary school), to acquire Computational Thinking skills; in that way the interpretation and design of algorithms/programs will become much easier. However, the development of Computational Thinking requires the creation and use of appropriate Learning Resources. The pragmatics shows that a person only acquires a new way of thinking or a new way of behaving if he is trained with the appropriate devices. First of all, in the paper, we will discuss how an ontology can be used to specify what is involved in Computer Programming and how these concepts and Computational Thinking concepts are related. We believe that this formal description will guide the choice of convenient Learning Resources. In that context, we intend to investigate the impact of Augmented Reality on them. After the ontological approach, the paper will focus on the process of shaping Computational Thinking through Augmented Reality. We aim at creating AR-based Learning Resource in an attractive way to improve fundamental skills on young students.
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