交互式动画生成的语义框架

Hui Liang, Jian Chang, Meili Wang, Can Chen, Jianjun Zhang
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引用次数: 1

摘要

交互动画作为一项关键技术在虚拟现实中得到了广泛的应用,对各种虚拟现实应用的成功至关重要。然而,尽管有多年的历史,并且有能力为许多VR应用程序产生令人惊叹的幻觉和沉浸式效果,交互式动画生成仍然是最劳动密集型的工作之一。作为一项繁琐的任务,它的生成需要一个复杂的系统程序。其固有的功能特性涉及到许多复杂的技术问题:从HCI技术到动画数据资产的有效管理,需要处理各个方面的需求。随着当前交互式VR技术和动画实践的复杂性的不断发展,系统和标准化的描述是必要的,以提供对这一生产过程的清晰理解。本文从抽象和语义层面构建了一个语义框架,利用本体论方法对交互动画生成的构建进行建模。为了方便交互动画生成过程,提高交互动画的可重用性和模块化,在本体实现层通过形式化多模态交互方法和构建动画数据资产库来定义基于语义框架的特定领域本体。最后,在中国传统皮影戏的背景下,生成了基于手势的交互动画,包括基于手势的交互控制和基于本体的智能动画资产管理等新颖的功能特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Semantic framework for interactive animation generation
As a key technology, interactive animation has been widely used in Virtual Reality nowadays which is important for the success of various VR applications. However, despite many years history and the ability to produce stunning illusory and immersive effects for many VR applications, interactive animation generation remains one of the most labour-intensive ones. As a tedious task, its generation requires a complicated systematic procedure. Its inherent functional features involve a lot of complex technical problems: various aspects of requirements have to be handled, from the HCI technologies to the efficient management of animation data assets. With the continual evolvement of the complexity of current interactive VR technologies and animation practices, systematic and standardised description is imperative to provide a clear understanding of this production process. In this paper, a semantic framework is constructed at an abstract and semantic level using ontological methods for modelling the construction of interactive animation generation. To facilitate the process of interactive animation generation and improve its reusability and modularity, domain-specific ontologies based on the semantic framework are defined by formalising the multimodal interaction method and the construction of the animation data assets repository at the ontological implementation level. Finally, hand-gesture-based interactive animation is generated in the context of traditional Chinese shadow play, which involves novel functional features like hand-gesture-based interactive control and ontology-based intelligent animation assets management.
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