使用虚拟高度扬声器渲染沉浸式声场:与高度相关的房间脉冲响应的影响

Sungyoung Kim, Doyuen Ko, W. Woszczyk, Hiraku Okumura
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引用次数: 1

摘要

为了给消费者提供更加增强和身临其境的声音体验,大多数新的多声道重放格式都强调了与高度相关的信息的重要性。在本文中,我们研究了通过各种“高度扬声器”(包括虚拟扬声器)再现时与高度相关的房间脉冲响应的影响。测试参与者听了相应的声场,并根据空间和完整性对他们的感知质量进行评级。结果表明,扬声器的高度位置和高度信号影响了感知质量,这是一个特定的房间脉冲响应加上虚拟扬声器渲染过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rendering an immersive sound field using a virtual height loudspeaker: Effect of height-related room impulse responses
In order to provide consumers more enhanced and immersive experience in sound, most of the new multichannel reproduction formats highlight the significance of height-related information. In this paper, we investigated the influence of height-related room impulse responses when reproduced via various “height-loudspeakers,” including a virtual loudspeaker. Test participants listened to the corresponding sound fields and rated their perceived quality in terms of spaciousness and integrity. The results showed that perceived quality was affected by height loudspeaker positions and height signals, which was a specific room impulse response coupled with a virtual loudspeaker rendering process.
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