DIALOGIC:生成交互式对话的工具包

D. Howe
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引用次数: 0

摘要

开放式叙事游戏需要大量引人入胜的文字。自动化解决方案在这一领域几乎没有取得进展,而编写代码的有才华的人类作家寥寥无几。因此,如何在不要求作家成为程序员或不需要程序员持续帮助的情况下,用数字工具来增强作家的能力,是该领域的一个关键问题。为了解决这个问题,我们提出了Dialogic1,这是一种脚本语言、执行环境和一套在线工具,旨在支持熟练的人类作者为游戏创造引人入胜的互动写作,利用作者熟悉的简单语法之上的生成策略。我们描述了系统的目标和动机、架构和技术细节,并在两个产品质量的标题中评估了它的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DIALOGIC: A Toolkit for Generative Interactive Dialog
Open-ended narrative games present vast surfaces that require large amounts of compelling writing. Automated solutions have made little progress in this domain and talented human writers who code are few and far between. Thus the question of how to augment writers with digital tools—without requiring them to become programmers, or to need continual assistance from programmers—is a crucial one for the field. To address this question, we present Dialogic1 , a scripting language, execution environment, and set of online tools designed to support skilled human authors in creating engaging interactive writing for games, leveraging generative strategies atop a simple syntax familiar to writers. We describe the system's goals and motivations, architecture, and technical details, and evaluate its use in two production-quality titles.
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