从视频序列中获取交互式人体运动

J. Zheng, Shigeru Suezaki, Yasuhiro Shiota
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引用次数: 5

摘要

动画和VR的人体运动建模已经达到了使用各种视觉和非视觉传感器从人那里捕获真实运动数据的水平。然而,大多数可用的系统都需要特殊的设备和环境,甚至需要在actor上附加额外的东西。为了实现一个个人系统,我们开发了一个通用的软件来从视频序列中获取任意的运动。一个三维铰接人体模型与可变的大小,颜色和表面形状被构建和个性化,以适应在视频中的焦点人物。然后自动或手动驱动个人模型在连续的图像帧中与运动的身体匹配。这种匹配从包含关键姿势的关键帧开始。然后在关键帧之间插入平滑运动。通过图像相关增强对生成运动的评价。为了减少建模时间,我们提供了多种方法使匹配可行。该方法适合个人使用,可以满足人体运动采集的广泛需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive human motion acquisition from video sequences
Human motion modeling for animation and VR has reached a level of capturing real motion data from people using various visual and non-visual sensors. However, most of the available systems require special devices and environments, or even attachments of extra things on an actor. To realize a personal system, we developed a general type software to acquire arbitrary motion from a video sequence. A 3D articulated human model with changeable size, color and surface shape is constructed and personalized to fit with a focused figure in the video. The personal model is then driven either automatically or manually to match with the moving body in consecutive image frames. This matching starts from key frames that contain key poses. A smooth motion is then interpolated in between key frames. The evaluation of the generated motion is enhanced by image correlation. We provide various methods to make the matching feasible in order to reduce the modeling time. This approach is suitable for personal use to meet wide needs of human motion acquisition.
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