平行使用手势和力输入设备与3d和虚拟现实环境进行交互

M. Bordegoni
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引用次数: 4

摘要

当前3D和虚拟现实环境的用户界面需要高度交互性的输入/输出(I/O)技术和合适的输入设备,为用户提供自然、直观的交互方式。本文提出了一种交互模型、一些技术和一些使用新型输入设备的方法。交互模型基于工具-对象语法,其中交互结构在语法上模拟了人类日常生活的典型动作序列:一个人拿起一个工具,然后在一个对象上使用它。而不是使用传统的鼠标,动作输入通过两个新颖的输入设备,一个手-和一个力-输入设备。这些设备可以同时使用,也可以按顺序使用,它们所传递的信息可以由系统以组合或独立的方式进行处理。使用手输入设备可以识别用户手的静态姿势和动态手势。手势用于选择或充当工具和……
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parallel use of hand gestures and force-input device for interacting with 3d and virtual reality environments
User interfaces of current 3D and virtual reality environments require highly interactive input/output (I/O) techniques and appropriate input devices, providing users with natural and intuitive ways of interacting. This paper presents an interaction model, some techniques, and some ways of using novel input devices for 3D user interfaces. The interaction model is based on a tool‐object syntax, where the interaction structure syntactically simulates an action sequence typical of a human's everyday life: One picks up a tool and then uses it on an object. Instead of using a conventional mouse, actions are input through two novel input devices, a hand‐ and a force‐input device. The devices can be used simultaneously or in sequence, and the information they convey can be processed in a combined or in an independent way by the system. The use of a hand‐input device allows the recognition of static poses and dynamic gestures performed by a user's hand. Hand gestures are used for selecting, or acting as, tools an...
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