增强现实与有形界面的集成框架,增强用户交互

Fábio Rodrigues, F. Sato, L. C. Botega, Allan Oliveira
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引用次数: 1

摘要

考虑到交互组件和对用户的反馈,后wimp计算机接口的集成作为满足每种模式的个别限制的替代方案而出现。有形接口可能会对桌面架构上的物理空间造成限制,这限制了对对象的操作,并不利于交互过程。因此,本文提出将移动增强现实技术与桌面有形架构相结合,在其表面混合真实和虚拟组件,使交互过程更加丰富、无缝和完整。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integration Framework of Augmented Reality and Tangible Interfaces for Enhancing the User Interaction
The integration of post-wimp computer interfaces arises as an alternative to meet the individual limitations of each modality, considering both interaction components and the feedbacks to users. Tangible interfaces can present restrictions referring to physical space on tabletop architectures, which limits the manipulation of objects and deprecates the interactive process. Hence, this paper proposes the integration of techniques of mobile Augmented Reality with tabletop tangible architecture for blending real and virtual components on its surface, aiming to make the interactive process richer, seamless and more complete.
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