基于游戏的学习:以发展中国家儿童教育游戏设计为例

Susan M. Ferreira, Charles Gouin-Vallerand, Richard Hotte
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引用次数: 19

摘要

尽管为普及初等教育做出了努力,并制定了全球政策,但全球仍有5800万儿童失学,年龄大约在6岁至11岁之间。虽然以前的研究表明了严肃游戏对学习的价值,但在应用严肃游戏来减少儿童文盲率方面做得不够。了解到这个问题的复杂性,我们组建了一个多学科研究团队和一个行业合作伙伴,致力于为无法上学的儿童设计一款严肃的游戏。在本文中,我们介绍了我们的案例研究的初步结果,展示了开发这种工具所面临的主要设计挑战,并提出了克服这些问题的解决方案。我们的目的是引起研究界对这一领域迫切需要更多研究的关注,我们认为我们的结果可以作为推进这一方向未来工作的起点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries
Despite the efforts and global policies to achieve universal primary education, there are still 58 million children, roughly between the ages of 6 and 11, out of school globally. Although previous studies showed the value of serious games for learning, not enough efforts were made to apply serious games to reduce children illiteracy. Understanding the complexity of this problem, we put together a multidisciplinary research team, and an industrial partner, to work on the design of a serious game for children without access to school. In this paper, we present the preliminary results of our case study, showing the main design challenges faced to develop such tool and proposing solution to overcome those issues. We aim to call the attention of the research community about the urgent need of more studies in this field and we argue that our results could be used as starting point for taking forward future work in this direction.
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