虚拟三维雕刻与参数化手表面

J. Wong, Rynson W. H. Lau, Lizhuang Ma
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引用次数: 11

摘要

已经开发了许多用于三维物体变形的技术。这些技术已广泛应用于大多数CAD/CAM系统中。然而,在VR环境中,直观而有效的交互式3D对象变形方法却很少。我们目前的研究项目之一就是开发这样一种基于传感器手套使用的技术。这个想法是创建一个手表面,通过传感器手套的所有数据点插值。通过将对象模型的顶点映射到手部表面,只需改变手势即可使对象模型变形。我们在最近的论文中提出了实现这一想法的初步方法。在本文中,我们讨论了早期方法的一些局限性,并提出了一种改进的方法,克服了大部分的局限性。实验结果表明,该方法既高效又直观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual 3D sculpturing with a parametric hand surface
Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D object deformation in a VR environment, however, are rare. One of our current research projects is to develop such a technique based on the use of a sensor glove. The idea is to create a hand surface interpolating through all the data points of the sensor glove. Through mapping the vertices of an object model to the hand surface, the object model may be deformed simply by changing the hand gesture. An initial method for implementing this idea was presented in our recent paper. In this paper, we discuss some of the limitations of the earlier method and present a refined method that overcomes most of the limitations. The resulting method is both efficient and intuitive as demonstrated by the results of our experiments.
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