基于rl的高速自动驾驶奖励函数设计

Tanaka Kohsuke, Yuta Shintomi, Y. Okuyama, Taro Suzuki
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引用次数: 0

摘要

我们的目标是通过强化学习设计一个自动驾驶的奖励函数,以实现高速驾驶,同时保持训练稳定性以达到赛道目标。高速驾驶是激进的,比如在弯道上尽可能快地在道路边缘行驶。因此,在赛车比赛中,由于会偏离道路或与其他物体发生碰撞,很难创造出高速行驶并能达到目标的强化学习代理。一般来说,人类驾驶员会看到前方的道路并做出控制决策。因此,我们设计了一个根据行驶速度考虑前方道路的奖励函数。通过仿真实验,我们将所提出的奖励函数与前人提出的奖励函数在行驶速度和达到目标的训练稳定性方面进行了比较。实验结果表明,与之前最稳定的奖励函数相比,我们提出的奖励函数将单圈时间提高了0.71秒(3%),而达到目标的稳定性仅损失4.4%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of Reward Functions for RL-based High-Speed Autonomous Driving
We aim to design a reward function for autonomous driving by reinforcement learning for achieving high-speed driving while maintaining training stability for reaching the racetrack's goal. High-speed driving is aggressive, such as running on the road's edge as fast as possible at corners. Thus, creating reinforcement learning agents that drive at high speeds and can reach a goal is difficult in racing competition situations because of running off the road or collisions with other objects. In general, human drivers see the road ahead and make control decisions. Therefore, we design a reward function to consider the road ahead depending on the driving speed. Through experiments in a simulator, we compared our proposed reward function with others proposed in previous works in terms of driving speed and the training stability about reaching the goal. As a result of the experiment, our proposed reward function achieves an improvement of lap time by 0.71 seconds (3 %) with only a 4.4 % loss in stability in reaching a goal compared to the most stable reward function proposed in previous work.
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