基于Facebook应用EduGame的开发

Wawan Setiawan, M. F. Kuntoro, Sarah Hafitrian
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引用次数: 0

摘要

该研究旨在开发整合到Facebook应用程序中的教育类游戏,作为学习媒介。由此产生的媒体支持个性化学习。从媒介、材料、运营等方面进行评价。本研究采用研发(r&d)方法,包括分析、设计、开发、测试和实施五个阶段。媒体对学习的影响是建立在提高某一高中科目和数字系统学习成绩的基础上的。在这个游戏中,教育学习的成功也是建立在学生们以证词的形式做出回应的基础上的。研究结果为符合应用合格性的介质,介质方面平均达到87.61%,材料方面达到87.22%,操作方面达到81.67%,资质优良。学习成果是学生成绩的显著提高,获得了0.61分。学习学生对积极状态的回应:23%表示非常同意,72%表示同意,5%的一小部分不同意。一般来说,通过Facebook app使用个人方法开发的教育游戏可以显著提高学习效果,并带来学习乐趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of EduGame based Facebook application
This research aims to develop educational games that are integrated in a Facebook application as a learning medium. The resulting media support personalized learning. Media evaluated from the aspect of media, materials, and operations. This study uses research and development (R & D) includes five stages of the analysis, design, development, testing, and implementation. The impact of media in learning is based on improving learning achievement in the subject matter the number system in one of the high school. Educational learning success with this game is also based on students' responses in the form of testimony. The research result is a media that meet the application eligibility media aspect average of 87.61%, material aspects of 87.22%, and operational aspects of 81.67% with excellent qualifications. Learning outcomes are a significant improvement in student achievement showed with a gain of 0.61. Learning students' response to positive states with testimonasi 23% stated very agree, 72% agree, and a small portion of 5% disagree. Generally eduacational game developed using a personal approach through a Facebook Apps can be exhibited significantly improve learning outcomes with learning fun.
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