二维网格结构上排序多边形绘制的图像合成方法

Tong-Yee Lee, C. Raghavendra, J. Nicholas
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引用次数: 18

摘要

本文针对二维网格消息传递体系结构(如Ineel Delta和Paragon),给出了一种新的排序-最后并行多边形渲染实现。我们的实现为非常大的多边形集提供了非常快的渲染速度,这是科学可视化、C - a - D / C - a - M和许多其他应用程序的要求。我们在加州理工学院的Intel Delta并行计算机上实现并评估了我们的方案。使用512个处理器来渲染Eric Haines的SPD标准场景,我们的方案实现了280万个三角形/秒的渲染速率。我最喜欢的是:多边形渲染,SPD, Delta,负载平衡
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image composition methods for sort-last polygon rendering on 2-D mesh architectures
In this paper, a new sort-last parallel polygon rendering implementation is given for 2-D mesh message-passing architectures such as the Ineel Delta and Paragon. Our implementation provides a very fast rendering rate for extremely large sets of polygons, a requirement of scientific visualization, C A D / C A M , and many other applications. We implement and evaluate our scheme on the Intel Delta parallel computer at Caltech. Using 512 processors to render Eric Haines's SPD s tandard scenes, our scheme achieves a rendering rate of 2.8 4.0 million triangles/second. K e y w o r d s : Polygon Rendering, SPD, Delta, Load Balancing
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