打破砖墙:建筑中的设计、建造和原型制造知识

Rachelle Villalon, H. Lieberman, L. Sass
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引用次数: 1

摘要

建筑设计不仅仅是3D物体的集合。建筑师既有高层次的美学设计意图,也有建筑功能性的意图;这些最终必须转化为现实世界的建筑材料和工艺。物理原型对于建筑师和他们的客户来说仍然是必不可少的,因为他们可以感受到设计是否“有效”。建筑领域最近的一个令人兴奋的发展是使用工业机器人自动构建3D原型建筑模型。但是给机器人编程需要冗长的低级指令程序,这与设计者的意图相去甚远。Adeon是一个将高级建筑设计知识(包括美学和风格意图)与材料和施工工艺知识以及用于构建原型3D物理模型的机器人编程代码相结合的系统。它以收集和联想“常识”知识为中心,用英语表达,并转换为关于各个层次的知识表示。它提供了一个图形编辑器,允许架构师绘制高级美学设计,可能参考已知的风格或历史示例,并检索相关的结构、材料和成本信息。它会自动生成一个机器人程序来构建原型。我们展示了各种风格砖墙的设计实例。Adeon是一个有趣的例子,说明了如何为跨高层和低层关注的创造性工作提供接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Breaking down brick walls: design, construction, and prototype fabrication knowledge in architecture
Architectural designs are not just collections of 3D objects. Architects have both high-level aesthetic design intent, and intent for the functionality of the building; these must eventually translate into real-world construction materials and processes. Physical prototypes are still essential for the architect and their clients to get a feel for whether designs "work". An exciting recent development in architecture is the use of industrial robots to automatically construct 3D prototype architectural models. But programming the robots requires tedious procedures of low-level commands, far removed from the designer's intent. Adeon is a system that integrates high-level architectural design knowledge, including aesthetic and stylistic intent, with knowledge about materials and construction processes, and robot programming code for constructing prototype 3D physical models. It centers around collecting and associating "common sense" knowledge, expressed in English and converted to a knowledge representation about the various levels. It provides a graphic editor that allows architects to draw high-level aesthetic designs, perhaps referencing known styles or historical examples, and retrieving relevant construction, materials, and cost information. It automatically produces a robot program for constructing the prototype. We present examples detailing the design of various styles of brick walls. Adeon is an interesting example of how to provide an interface for creative work that spans both high-level and low-level concerns.
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