比较A*和Dijkstra算法求解狗仔队问题的寻路优化

Shama Baldi, Nina Maric, Rolf Dornberger, T. Hanne
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引用次数: 8

摘要

本文旨在比较A*算法和Dijkstra算法在解决基于所谓狗仔队问题的寻路问题的特定变体中的应用。该问题由一个具有不同固定障碍物的网格组成,导致不同的遍历时间因子分别花费不同。推导了该问题的具体模型,并从计算时间和迭代次数两方面比较了两种寻路算法求解狗仔队问题的性能。讨论了成本最低的最短路径和最快路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pathfinding Optimization when Solving the Paparazzi Problem Comparing A* and Dijkstra's Algorithm
This paper aims to compare the application of the A* algorithm and Dijkstra's algorithm to solve a particular variant of pathfinding problem based on the so-called paparazzi problem. The problem consists of a grid with different fixed obstacles, leading to different traversing time factors respectively costs. A specific model of this problem is derived and the performance of these two pathfinding algorithms that solve the paparazzi problem is compared with regard to the computation time and the number of iterations. The shortest versus the fastest path with lowest cost are discussed.
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