基于虚拟现实的金属丝绘制方法研究

Jintao Liu
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引用次数: 0

摘要

依托计算机技术研究的逐步深入和互联网技术的广泛应用,虚拟现实(简称VR)也逐渐兴起。将虚拟现实技术应用到许多传统产业中,可以为传统产业的发展带来新的方向。其中,沉浸式虚拟现实以其良好的体验感更受人们的青睐。在金属线绘制方法研究方面,结合虚拟现实技术不断满足人们的需求。提出了一种具有较强艺术可控性的三维云建模方法。艺术家使用建模工具生成3D云外部轮廓。对轮廓线进行空间细分预处理,得到以三维网格表示的三维云空间分布。在三维云绘制方面,将网格表示的三维云模型转换为粒子空间表示,采用改进的正向多向散射光照法计算云的光照和着色,实现了基于粒子的三维云的动态实时光照。三维云形的可控性和基于物理的动态照明有效地解决了线绘制与虚拟现实技术相结合的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on the Rendering Method of Metal Wire Based on Virtual Reality
Relying on the gradual deepening of computer technology research and the widespread application of Internet technology, virtual reality, or VR for short, has also gradually emerged. Applying virtual reality to many traditional industries can bring new directions for the development of traditional industries. Among them, immersive virtual reality is more favored by people because of its good sense of bringing in experience. In terms of metal wire rendering method research, it is combined with virtual reality technology to continuously meet people's requirements. This paper proposes a 3D cloud modeling method with strong artistic controllability. Artists use modeling tools to generate 3D cloud external contours. The contours are preprocessed by spatial subdivision to obtain the 3D cloud spatial distribution represented by a 3D grid. In terms of 3D cloud rendering, the 3D cloud model represented by the grid is converted into a particle space representation, and the improved forward multi-directional scattering illumination method is used to calculate the illumination and coloring of the cloud, which realizes the dynamic real-time illumination of the 3D cloud based on particles. The controllability of the three-dimensional cloud shape and the dynamic lighting based on physics effectively solve the problem of combining wire rendering and virtual reality technology.
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