虚拟空间与大气环境仿真的研究与设计

Duan Xinyu, Xu Tian
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引用次数: 0

摘要

随着仿真规模的扩大和建模技术的深入发展,各种仿真技术领域对自然环境真实性仿真提出了越来越高的要求。在VRML中,两个常用的编程节点是Background和Fog。背景节点通常用于生成虚拟空间背景,可能是渐变渲染背景,也可能是全景图渲染背景,进一步将两者联系起来。雾节点主要用于产生VRML虚拟大气效果。场景的雾化处理既要体现雾的客观存在,又要表现雾的明暗精细效果,营造出朦朦胧胧的诗意。本文主要介绍了这两种虚拟大气与空间自然仿真技术及其设计应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research and design of virtual space and atmosphere environment simulation
With extension of simulation scale and deep development of modeling technique, increasing demands are placed on natural environment truthfulness simulation in all kinds of simulation technique domain. In VRML, the two frequently used programming nodes are Background and Fog. Background node is regularly used to produce virtual space background, maybe either gradient rendering background or panoramagram rendering background, further linking the two. Fog node is mainly used to produce VRML virtual atmosphere effect. Scene's fogging treatment should not only reflect fog's objective existence, but also give an expression of fine effects of fog light and shade, creating an obscure meaning of poem. Paper mainly introduced these two kinds of virtual atmosphere and space natural simulation technology and their design application.
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