迪士尼电影《海洋奇缘》中的海洋

Jonathan Garcia, Sara Drakeley, Sean Palmer, E. Ramos, D. Hutchins, R. Habel, A. Stomakhin
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引用次数: 8

摘要

迪士尼的《海洋奇缘》以太平洋群岛为背景,这使得海洋成为整部电影的重要背景。在电影的大部分时间里,我们发现有必要像对待我们的英雄角色一样对待我们的海洋,所以我们开发了三个海洋钻机,构成了我们所有海洋变体的基础。使用我们的美术师已经熟悉的统一工作流程,这些钻机使他们能够轻松地描绘和拨打各种海洋类型,如公海,平静海,暴风雨海,泻湖,海岸线和广阔的海洋景观,有些跨越数百公里到地平线。本文介绍了我们在开发这些海洋钻井平台时使用的技术以及我们面临的一些挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rigging the oceans of Disney's "Moana"
Disney's "Moana" was set in an environment inspired by the Pacific Islands, which made the ocean a prominent setting throughout the film. For much of the film, we found it necessary to treat our oceans like we would our hero characters, and so we developed three ocean rigs that formed the basis of all our ocean variants. Using a unified workflow that our artists were already familiar with, these rigs gave them the ability to easily portray and dial in a wide variety of ocean types such as open seas, calm seas, stormy seas, lagoons, shorelines, and wide ocean vistas, some which spanned hundreds of kilometers out to the horizon. This paper describes the techniques we used and some of the challenges we faced in developing these ocean rigs.
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