为有特殊需要的儿童设计的机器人玩具:从要求到设计

Marti Patrizia, Moderini Claudio, Giusti Leonardo, Pollini Alessandro
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引用次数: 46

摘要

这篇文章介绍了Iromec的设计过程,这是一个模块化的机器人伴侣,专门用于与不同残疾儿童进行社交交流,旨在使他们能够发现从孤独到社交和合作的各种游戏风格。特别是本文描述了从自闭症儿童、中度弱智儿童和重度运动障碍儿童这三个主要目标用户的用户需求的启发到机器人设计的设计过程,突出了满足和协调残疾儿童异质需求所遇到的问题和挑战。模块化和可配置性是机器人的主要特点:即插即用应用模块的使用,涂层组件和附加元素有助于系统的灵活性,以创建易于儿童理解的奖励游戏,并可以促进乐趣和学习。该系统的其他关键特征是自主和用户控制行为的结合,以及对身份和表现力的强烈强调,可以在游戏过程中动态调整。这项工作的一个主要贡献是,它不仅关注机器人设计的工程方面,而且主要以学习和治疗问题为指导,并以最终用户为中心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A robotic toy for children with special needs: From requirements to design
This article presents the design process of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to empower them to discover a wide rage of play styles from solitary to social and cooperative play. In particular this paper describes the design process from the elicitation of user requirements related to three main target users - Autistic children, Moderate Mentally Retarded children and Severe Motor Impaired children - to the robot design, highlighting problems and challenges encountered to meet and reconcile heterogeneous needs of disabled children. Modularity and configurability are the key features of the robot: the use of plug&play application modules, the coating components and add-on elements contribute to the flexibility of the system in creating rewarding games that can be easily understood by the child and can promote fun and learning. Other key features of the system are the combination of autonomous and user-controlled behaviour and a strong emphasis on identity and expressiveness that can be dynamically adapted during play. A main contribution of this work is that it does not just focus on the engineering aspects of robotic design, but it is primarily guided by learning and therapeutic issues and centred on the final user.
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