独立游戏开发者及其对推荐系统的期望

J. Data Intell. Pub Date : 2020-09-01 DOI:10.26421/JDI1.3-1
Marta Kholodylo, C. Strauss
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引用次数: 2

摘要

电子推荐系统和数字分销已经改变了许多行业。随着越来越多的游戏出现在市场上,并且大多数游戏都是由独立游戏开发者发行的,数字游戏便是其中一个转型尤为明显的产业。由于电子推荐系统的出现,开发者现在可以自行发布他们的内容,而无需第三方的介入和额外的服务费用。这种变化显著降低了游戏制作、发行和营销的成本,让更多工作室能够独立发行游戏。然而,目前尚不清楚开发商自己如何看待电子推荐系统对其商业模式的影响。本文对电子推荐系统对独立游戏开发的影响进行了定性研究。通过半结构化的专家访谈,我们了解了通过电子推荐系统推广游戏的活跃游戏开发者如何将这些系统视为其价值链和商业模式的一部分。研究结果涉及(i)独立游戏开发者建立、调整、审查或改进他们的商业模式,以及(ii)电子推荐系统的供应商和开发者作为需求和要求的指示,以及他们潜在的内容创造者的期望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Independent Game Developers and Their Expectations Towards Recommender Systems
Electronic recommender systems and digital distribution as such have transformed many industries. Digital games is one of those industries where the transformation is particularly evident, as more and more games are appearing on the market, and most of the titles are published by independent game developers. Due to electronic recommender systems developers can now self-publish their content without the mediation of third parties and additional costs for their services. This change has significantly decreased the costs of game production, distribution, and marketing, allowing more studios to engage in releasing their games on their own. However, it is unclear how the developers themselves perceive the effect of electronic recommender systems of their business models. This paper presents a qualitative study on the impact of electronic recommender systems in context of independent game development. Based on semi-structured expert interviews with active game developers who have been engaged in promoting their games through electronic recommender systems, our study provides insights on how independent game developers perceive those systems as part of their value chain and their business model. The results of the study concern to (i) independent game developers to establish, adapt, review, or improve their business model, and (ii) providers and developers of electronic recommender systems as indication of needs and requirements as well as expectations of their potential content creators.
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