{"title":"用课堂对话调查课堂对话:小学有形对象原型的研究","authors":"R. Gennari, A. Melonio, Mehdi Rizvi","doi":"10.1145/3206505.3206513","DOIUrl":null,"url":null,"abstract":"Interactive tangible objects can help orchestrate conversations in school classes. If such tangibles are created with a meta-design approach, for the specific context of their users, they evolve according to their usage. Specifically, tangible object prototypes are created; prototypes are adopted by their users in ecological studies; their usage is reflected over by users and designers to investigate design possibilities, which are rapidly prototyped and again adopted by users. This paper reports on the meta-design and latest evolution of ClassTalk, a tangible for conversations in primary school classes. It shows how new design ideas emerged by making users adopt ClassTalk prototypes, and by moving designers into users' context.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Investigating class conversations with classtalk: a study with tangible object prototypes in a primary school\",\"authors\":\"R. Gennari, A. Melonio, Mehdi Rizvi\",\"doi\":\"10.1145/3206505.3206513\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interactive tangible objects can help orchestrate conversations in school classes. If such tangibles are created with a meta-design approach, for the specific context of their users, they evolve according to their usage. Specifically, tangible object prototypes are created; prototypes are adopted by their users in ecological studies; their usage is reflected over by users and designers to investigate design possibilities, which are rapidly prototyped and again adopted by users. This paper reports on the meta-design and latest evolution of ClassTalk, a tangible for conversations in primary school classes. It shows how new design ideas emerged by making users adopt ClassTalk prototypes, and by moving designers into users' context.\",\"PeriodicalId\":330748,\"journal\":{\"name\":\"Proceedings of the 2018 International Conference on Advanced Visual Interfaces\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-05-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2018 International Conference on Advanced Visual Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3206505.3206513\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3206505.3206513","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Investigating class conversations with classtalk: a study with tangible object prototypes in a primary school
Interactive tangible objects can help orchestrate conversations in school classes. If such tangibles are created with a meta-design approach, for the specific context of their users, they evolve according to their usage. Specifically, tangible object prototypes are created; prototypes are adopted by their users in ecological studies; their usage is reflected over by users and designers to investigate design possibilities, which are rapidly prototyped and again adopted by users. This paper reports on the meta-design and latest evolution of ClassTalk, a tangible for conversations in primary school classes. It shows how new design ideas emerged by making users adopt ClassTalk prototypes, and by moving designers into users' context.