Rodrigo D. Moreira, Flávio R. S. Coutinho, L. Chaimowicz
{"title":"像素艺术法线贴图生成技术的分析与编译","authors":"Rodrigo D. Moreira, Flávio R. S. Coutinho, L. Chaimowicz","doi":"10.1109/SBGAMES56371.2022.9961116","DOIUrl":null,"url":null,"abstract":"Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light interacts with the material represented by each pixel. Although there are different methods to generate normal maps for 3D games, applying them for pixel art may not yield correct results due to the style specificities. Therefore, this work compiles different normal map generation methods and study their applicability for pixel art, reducing the scarcity of existing material on the techniques and contributing to a qualitative analysis of the behavior of these methods in different case studies.","PeriodicalId":154269,"journal":{"name":"2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Analysis and Compilation of Normal Map Generation Techniques for Pixel Art\",\"authors\":\"Rodrigo D. Moreira, Flávio R. S. Coutinho, L. Chaimowicz\",\"doi\":\"10.1109/SBGAMES56371.2022.9961116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light interacts with the material represented by each pixel. Although there are different methods to generate normal maps for 3D games, applying them for pixel art may not yield correct results due to the style specificities. Therefore, this work compiles different normal map generation methods and study their applicability for pixel art, reducing the scarcity of existing material on the techniques and contributing to a qualitative analysis of the behavior of these methods in different case studies.\",\"PeriodicalId\":154269,\"journal\":{\"name\":\"2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SBGAMES56371.2022.9961116\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES56371.2022.9961116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art
Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light interacts with the material represented by each pixel. Although there are different methods to generate normal maps for 3D games, applying them for pixel art may not yield correct results due to the style specificities. Therefore, this work compiles different normal map generation methods and study their applicability for pixel art, reducing the scarcity of existing material on the techniques and contributing to a qualitative analysis of the behavior of these methods in different case studies.