智能网店:轻松互动的产品选择和比较

G. M. Sacco
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引用次数: 12

摘要

电子商务是最活跃和重要的互联网应用领域之一,然而选择一个产品购买通常是相当令人沮丧的经历。在本文中,我们确定了主要的用户任务:精简博弈和最终博弈。利用稀疏博弈的方法,根据个人的规格,找到一个合适的小的候选项目集。最终游戏用于比较一组候选道具的特征,以便找到一个“合适”的购买道具。我们推导出这两个任务的需求,并用它们来回顾传统技术并提出有效的解决方案。细化游戏是通过动态分类法解决的,动态分类法是一种强大的知识管理模型,它还提供多语言访问和简单的用户偏好跟踪。对于最终的游戏,它本质上是一个信息表示问题,使用颜色编码方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The intelligent e-store: easy interactive product selection and comparison
E-commerce is one of the most active and important Internet application areas, yet selecting a product to buy is normally quite a frustrating experience. In this paper, we identify the principal user tasks: the thinning-game and the end game. The thinning-game is used to find a suitably small set of candidate items on the basis of personal specifications. The end game is used to compare the features of a set of candidate items in order to find a single "right" item to purchase. We derive requirements for these two tasks and use them to review traditional techniques and to propose efficient solutions. The thinning game is solved by dynamic taxonomies, a powerful knowledge management model that also provides for multilingual access and easy user preference tracking. For the end game, which is inherently an information presentation problem, a color-coding scheme is used.
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