使用对齐的重定向

Niall L. Williams, Aniket Bera, Dinesh Manocha
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引用次数: 1

摘要

由于物理和虚拟环境中障碍物的不同位置,在虚拟现实(VR)中使用自然行走的无障碍运动通常是不可能的。重定向行走(Redirected walking)是一种在虚拟现实中,通过无形地旋转虚拟环境,让用户调整自己的物理轨迹,避开物理障碍物,从而实现自然行走的技术。传统上,用于重定向行走的算法主要集中在引导用户远离物理障碍物,很少考虑虚拟环境中障碍物的位置。然而,最近的研究表明,在应用重定向行走时,同时考虑物理和虚拟环境可以显著减少与物理障碍物的碰撞。我们形式化了对齐的概念:根据物理环境和虚拟环境中存在的一些特征来比较物理环境和虚拟环境的概念。我们提供了一个广义的对齐定义,允许它被用于任何研究问题,我们提出了一个例子,如何对齐可以用来产生重定向行走的VR运动显著改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Redirection Using Alignment
Unobstructed locomotion in virtual reality (VR) using natural walking is often not possible due to the differing placement of obstacles in the physical and virtual environments. Redirected walking is a technique that helps to enable natural walking in VR by imperceptibly rotating the virtual environment such that users adjust their physical trajectory and avoid physical obstacles. Traditionally, the algorithms responsible for applying redirected walking focused mainly on steering users away from physical obstacles, with little regard for the locations of obstacles in the virtual environment. However, recent work showed that considering both the physical and virtual environments when applying redirected walking can lead to significantly fewer collisions with physical obstacles. We formalize the notion of alignment: the concept of comparing the physical and virtual environments according to some feature present in both environments. We provide a generalized definition of alignment that allows it to be used in any research problem, and we present an example of how alignment can be used to yield significant improvements in VR locomotion with redirected walking.
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