新的平台和新的刺激?探索受过教育的年轻体育客户对在OTT服务上观看体育直播的看法

Maowei Xu, B. Li, Olan K. M. Scott, Jerred Junqi Wang
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引用次数: 3

摘要

目的本研究旨在调查体育消费者如何采用OTT服务来消费体育内容。受技术接受模型(TAM)的启发,本研究旨在了解用户在消费体育赛事时的行为以及用户对OTT服务的看法。本研究的参与者是使用流媒体服务观看体育直播内容的中国体育消费者。一项在线调查是通过HUPU体育发布的,HUPU体育是一个中国在线交流社区,体育迷可以在这里分享意见。为了确保所有的回答都有资格参加这项研究,在问卷的开头添加了跳过逻辑问题,要求参与者回答他们是否使用流媒体服务观看体育比赛。共收到352份答复,其中可用问卷327份。调查结果显示,观看方便、无商业广告和观看质量是影响他们采用OTT服务的主要原因。在用户感知方面,付费用户在感知乐趣、感知价值、感知有用性(PU)和易用性方面的得分高于非付费用户。OTT用户的粉丝度和PU可以预测用户在这些服务上花费的时间,而用户的粉丝度和感知价值与用户在这些服务上花费的金钱呈正相关。此外,本研究还发现用户的粉丝度、感知价值、内容质量和易用性与用户继续使用服务的意愿呈正相关。本研究首次尝试探索体育观众如何采用OTT服务来消费体育内容,并探索观众对OTT使用的看法。之前的研究已经调查了用户如何采用音乐流媒体服务(Fernandes and Guerra, 2019)和其他在线流媒体服务(Shin and Park, 2021),但很少特别关注体育流媒体服务。因此,本研究的发现填补了现有体育消费者行为知识的空白,并为其在线行为提供了更多的见解。此外,作者还通过促进我们对付费用户和非付费用户之间感知差异的理解,为不断增长的数字媒体文献做出了贡献。流媒体服务文献主要关注的是普通用户(Fernandes and Guerra, 2019),但这些服务忽视了付费用户和非付费用户之间的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
New platform and new excitement? Exploring young educated sport customers' perceptions of watching live sports on OTT services
PurposeThis study aims to investigate how sports customers adopted over-the-top (OTT) services to consume sport content. Inspired by the technology acceptance model (TAM), the study aims to understand users' behavior when consuming sporting events and users' perceptions toward OTT services.Design/methodology/approachThe participants of the study are Chinese sports consumers that use streaming services to watch live sport content. An online survey was distributed through HUPU Sports, a Chinese online communication community where sports fans can share opinions. To make sure all responses qualified to take part in the study, skip logic questions were added at the beginning of the questionnaire to ask participants to answer whether they used streaming services for watching sports. A total of 352 responses were received and there were 327 useable questionnaires.FindingsThe results revealed that viewing convenience, free of commercials and viewing quality were the main reasons impacting them to adopt OTT services. In terms of users' perceptions, paid users rated higher in perceived enjoyment, perceived value, perceived usefulness (PU) and ease of use than nonpaid users. OTT users' fandom and PU could predict the time the users spent on using these services, while the users' fandom and perceived value are positively related to the money users spent on these services. In addition, this study also found that users' fandom, perceived value, content quality, and ease of use are positively associated with users' intention to continue to use the service.Originality/valueThe study is one of the first attempts to explore how sports audiences adopted OTT services to consume sport content and explore the audiences' perceptions toward OTT usage. Previous studies have already investigated how users adopted music streaming services (Fernandes and Guerra, 2019) and other online streaming services (Shin and Park, 2021), but little attention has been given to sports streaming services specifically. Therefore, the findings of the study fill the gap in the extant knowledge of sport consumers' behavior and provide more insights to their online behaviors. Moreover, the authors also contribute to the growing digital media literature by advancing our understanding perceptional differences between paid users and unpaid users. The streaming services literature has primarily focused on general users (Fernandes and Guerra, 2019), but the services neglect to understand the differences in between paid and unpaid users.
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