在希腊生产文化叙事:走向一个多故事的方法

Panagiotis Kyriakoulakos, Modestos Stavrakis
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引用次数: 0

摘要

在本文中,我们讨论了为了实现数字内容所面临的设计和技术问题,遵循2000-2010年间希腊文化机构定义的规范。我们专注于旨在为以用户为中心、环境感知的互动平台制作叙事的项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Producing cultural narratives in Greece: Towards a multi-storytelling approach
In this paper we discuss the design and technological issues we faced in order to implement digital content, following specifications defined by Greek Cultural Institutions during the decade 2000-2010. We focus on projects aiming at the production of narratives for use in user-centric, context aware interactive platforms.
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