指南、问题和注意事项

Karen Schrier
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引用次数: 0

摘要

第13章描述了在课堂、远程学习环境或其他教育环境中玩和使用游戏的实际和逻辑考虑。这包括如何为学生和课程选择游戏,以及游戏周围和游戏期间的额外活动。本章的表格列出了关于将游戏融入学习体验的不同问题,包括技术限制、教师专业知识、游戏玩法和学生需求。最后,本章涵盖了一些评估考虑因素,例如通过游戏或围绕游戏评估学习的方式类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Guidelines, Questions, and Considerations
Chapter 13 describes the practical and logistical considerations of playing and using games in the classroom, in remote learning environments, or in other educational contexts. This includes how games are chosen for students and curricula, as well as the additional activities around and during games. A table in this chapter outlines different categories of questions to ask about incorporating games into learning experiences, including questions about technological constraints, teacher expertise, gameplay, and student needs. Finally, this chapter covers some assessment considerations, such as what types of ways learning may be assessed through and around the game.
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