在高分辨率显示环境中集成多点触控

Brandt M. Westing, B. Urick, M. Esteva, Freddy Rojas, Weijia Xu
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引用次数: 10

摘要

高分辨率显示环境由许多单独的显示器组成,以形成一个单一的可见表面,通常用于显示大规模数据。使用这些显示器通常涉及控制范例,其中交互变得繁琐且不直观。通过将高分辨率显示器与多点触控和手势交互硬件相结合,研究人员可以更自然、更高效、更协作地探索数据。这种技术的融合对于有效地使用平铺显示环境和调解它们的主要弱点交互是必要的。为了实现这些目标,德克萨斯高级计算中心(TACC)的一个团队开发了一种经济的显示系统,使用商品硬件和定制软件的组合。在本文中,我们解释了构建这种显示器的要求、设计过程、功能和最佳实践。此外,我们还通过应用实例解释了如何有效地使用这些系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating multi-touch in high-resolution display environments
High-resolution display environments consisting of many individual displays arrayed to form a single visible surface are commonly used to present large scale data. Using these displays often involves a control paradigm where interactions become cumbersome and non-intuitive. By combining high- resolution displays with multi-touch and gesture interactive hardware, researchers can explore data more naturally, efficiently and collaboratively. This fusion of technology is necessary to effectively use tiled-display environments and mediate their primary weakness interaction. In order to realize these objectives, a team at the Texas Advanced Computing Center (TACC) developed an economical display system using a combination of commodity hardware and customized software. In this paper we explain the requirements, design process, functions and best practices for constructing such displays. In addition, we explain how these systems can be used effectively with application examples.
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