用于移动3D图形的内容质量驱动的能量管理系统

N. Tack, G. Lafruit, F. Catthoor, R. Lauwereins
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引用次数: 5

摘要

如今,个人数字助理和移动电话等移动终端已经达到了足够高的性能水平,可以支持简单的3D图形应用程序。挑战在于如何在使用终端的性能限制下生成最佳图像。然而,解决这一优化问题的算法忽略了能量消耗,这是移动设备上的稀缺资源。因此,我们建议扩展当前的3D图形优化算法,以能量成本调整图像质量以满足时间约束。我们建议让用户在视觉质量和能耗之间做出选择。然后,优化算法的任务是尝试提供用户所要求的质量,并在给定的执行时间期限内最小化能耗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A content quality driven energy management system for mobile 3D graphics
Today, mobile terminals such as personal digital assistants and mobile phones have reached a sufficiently high level of performance as to support simple 3D graphics applications. The challenge is to generate the best possible images within the performance constraints of the used terminal. The algorithms that solve this optimization problem however ignores the energy consumption, which is a scarce resource on a mobile device. We therefore propose to extend current 3D graphics optimization algorithms which adjust image quality to meet timing constraints, with an energy cost. We propose to let the user choose the desired trade-off between visual quality and energy consumption. The task of the optimization algorithm is then to try to provide the user requested quality and to minimize the energy consumption for a given execution time deadline.
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