考虑按键排列,提高触摸屏输入精度的轻击模型

Takahisa Tani, S. Yamada
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引用次数: 2

摘要

使用触摸面板作为界面的移动设备,如智能手机和平板电脑,近年来已经普及,这些设备有很多优点。例如,面板的操作比传统的物理按钮更直观,设备比传统的固定ui灵活得多。然而,在使用触控面板输入时,由于按钮没有物理边界,用户无法从手指获得触觉反馈,因此经常会出现错误。因此,触摸屏设备的输入精度低于物理按键设备。已经有关于提高输入准确性的研究。他们中的大多数都使用语言模型来输入自然语言或概率模型来描述用户用手指敲击面板时产生的错误。然而,这些模型并不实用,因为它们处理的是运动学误差,而不是认知误差。因此,我们在本文中提出了一个更实用的模型来提高输入精度,该模型包含了认知错误,以避免将相邻物体轻敲到目标物体上。我们认为我们的模型可以描述根据实际应用设计各种用户界面的重要属性。我们还进行了实验,以校准的方式建立我们的模型,并讨论了我们对模型的评估和模型的修订。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tap model that considers key arrangement to improve input accuracy of touch panels
The use of mobile devices that utilize touch panels as interfaces, such as smartphones and tablet PCs, has spread in recent years, and these have many advantages. For example, panels can be operated more intuitively than those with conventional physical buttons, and the devices are much more flexible than those that use traditional fixed UIs. However, mistakes frequently occur when inputting with a touch panel because the buttons have no physical boundaries and users cannot get tactile feedback from their fingers. Thus, the input accuracy of touch-panel devices is lower than that of devices with physical buttons. There have been studies on improving input accuracy. Most of them have used language models for typing natural language or probabilistic models to describe the errors made when users tap panels with their fingers. However, these models are not practical because they deal with kinematic errors, not cognitive errors. Thus, we propose a more practical model for improving input accuracy in this paper, in which the tap model includes cognitive errors to avoid tapping neighboring objects to a target object. We consider that our model can describe important properties for designing various UIs depending on practical applications. We also conducted experiments to build our model in a calibrated way and discussed our evaluation of the model and revision of the model.
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