农业方法在SANGIRAN SRAGEN博物馆附近的纪念品制革厂

E. Haryanto, T. Utomo
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引用次数: 0

摘要

纪念品摊位是商家在公共空间支持商业活动顺利进行的重要工具。纪念品摊位是商家用来展示商品,吸引游客前来进行买卖活动的场所。本应用研究旨在确定桑吉兰博物馆纪念品商家产品展台的现状,进行分析综合,并根据桑吉兰博物馆旅游对象的功能需求、人体工学需求、文化需求和形象需求对其进行重新设计。新展台的设计使其能够正常运行,以支持销售的典型桑吉兰产品的展示。最后,希望能有额外的交易,增加桑吉兰博物馆区域纪念品商家的营业额。设计遵循功能原则,安全舒适,符合人体工程学,并根据桑吉兰博物馆旅游目的地的特点进行设计。应用设计研究的对象是三然博物馆纪念品商家的产品展台。所使用的方法是描述性和定量数据支持的定性方法,可以称为多重研究策略。这里的定量数据是指使用实地测量结果的数值数据,然后与参考文献、资源人员进行比较,并根据研究者的解释进行分析。设计活动从产品发现阶段开始,在产品设计过程中获得创新创造。应用艺术/设计研究的成果以符合规则的设计和摊位形式呈现;功能,人体工程学,美观和形象的桑吉兰博物馆。艺术/设计创作的结果也有望为ISI Surakarta室内设计研究计划中的室内设计和家具设计课程提供材料。关键词:展台设计,人体工程学,文化,桑吉兰博物馆
本文章由计算机程序翻译,如有差异,请以英文原文为准。
REDESAIN STAN PEDAGANG SUVENIR DILINGKUNGAN MUSEUM SANGIRAN SRAGEN DENGAN PENDEKATAN ERGOKULTURAL
The souvenir product booth is an important tool that is used to support the smooth running of business activities in public space for traders. The souvenir product booth is used by sellers to display their merchandise to attract visitors to come and do buying and selling activities. This applied research aims to determine the condition of the souvenir merchant product booth at the Sangiran Museum, then analyze and synthesize, then do a new booth redesign that is in accordance to the demands of function, ergonomics, culture and image of Sangiran Museum tourism object. The design of the new booth was made so that it could function properly to support the display of the typical Sangiran products sold. In the end, it was hoped that there would be additional transactions so as to increase the sales turnover of souvenir merchants in Sangiran Museum area. The design is made based on the rules of function, safe and comfortable ergonomically, and has a distinctive character according to the tourist destinations in Sangiran Museum.The object of applied design research is the product stand for souvenir merchants in SangiranMuseu. The method used is descriptive with a qualitative approach supported by quantitative dataor can be called a multiple research strategy. Quantitative data here means using numerical data which is the result of measurement in the field, then compared to the references, resource persons and analyzed based on the researcher interpretation. The design activities begin with product discovery stage to obtain innovative creations in the product design process.The results of applied art / design research are in the form of designs and booths that are in accordance to the rules; functions, ergonomics, beauty and image of Sangiran Museum. The results of the creation of art / design are also expected to provide material for the Interior Design and Furniture Design Courses in Interior Design Study Program, ISI Surakarta.  Keywords  : booth redesign, ergonomics, culture, Sangiran Museum
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