基于学习风格学习计算机网络的MMORPG游戏框架

Mercy Trinovianti Mulyadi, N. Zin
{"title":"基于学习风格学习计算机网络的MMORPG游戏框架","authors":"Mercy Trinovianti Mulyadi, N. Zin","doi":"10.17576/APJITM-2019-0801-06","DOIUrl":null,"url":null,"abstract":"The widespread use of computer networks and high demand for computer networking skills in business and industry led to computer networking courses becoming popular in higher education institutions. However, conventional learning has not succeeded in developing the understanding and relevant skills at the expected level. Students’ performance in computer networking courses has shown a significant drop. Preliminary survey found that majority of students feel that the teachings do not match their learning styles, so boredom seems to be the main cause of decreasing performances. Therefore, this study aims to examine the effectiveness of using a Massive Multiplayer Online Role Playing Game (MMORPG) designed based on learning styles in motivating and helping the learning of Computer Network courses. The objectives of the study are to develop a Computer Network course learning framework using online games that take into account student’s learning style, verifying and validating the framework through implementation in game prototype and assessing student acceptance of the game. The IPGame prototype designed based on constructivism, adult learning, flow and engagement theories and scaffolding techniques was developed, while the learning styles used are sequential and global.  The results showed that the game has a high motivational value to students and thus the framework can be used to guide development of educational games with similar content.","PeriodicalId":130300,"journal":{"name":"Asia-Pacific Journal of Information Technology & Multimedia","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"MMORPG Game Framework Based on Learning Style for Learning Computer Netwoking\",\"authors\":\"Mercy Trinovianti Mulyadi, N. Zin\",\"doi\":\"10.17576/APJITM-2019-0801-06\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The widespread use of computer networks and high demand for computer networking skills in business and industry led to computer networking courses becoming popular in higher education institutions. However, conventional learning has not succeeded in developing the understanding and relevant skills at the expected level. Students’ performance in computer networking courses has shown a significant drop. Preliminary survey found that majority of students feel that the teachings do not match their learning styles, so boredom seems to be the main cause of decreasing performances. Therefore, this study aims to examine the effectiveness of using a Massive Multiplayer Online Role Playing Game (MMORPG) designed based on learning styles in motivating and helping the learning of Computer Network courses. The objectives of the study are to develop a Computer Network course learning framework using online games that take into account student’s learning style, verifying and validating the framework through implementation in game prototype and assessing student acceptance of the game. The IPGame prototype designed based on constructivism, adult learning, flow and engagement theories and scaffolding techniques was developed, while the learning styles used are sequential and global.  The results showed that the game has a high motivational value to students and thus the framework can be used to guide development of educational games with similar content.\",\"PeriodicalId\":130300,\"journal\":{\"name\":\"Asia-Pacific Journal of Information Technology & Multimedia\",\"volume\":\"67 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Asia-Pacific Journal of Information Technology & Multimedia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17576/APJITM-2019-0801-06\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Asia-Pacific Journal of Information Technology & Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17576/APJITM-2019-0801-06","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

计算机网络的广泛使用以及商业和工业对计算机网络技能的高需求导致计算机网络课程在高等教育机构中流行起来。然而,传统的学习并没有成功地在预期的水平上发展理解和相关技能。学生在计算机网络课程中的表现明显下降。初步调查发现,大部分学生认为教学与他们的学习方式不匹配,因此无聊似乎是导致成绩下降的主要原因。因此,本研究旨在检验基于学习风格设计的大型多人在线角色扮演游戏(MMORPG)在激励和帮助计算机网络课程学习方面的有效性。本研究的目的是利用考虑到学生学习风格的在线游戏开发一个计算机网络课程学习框架,通过在游戏原型中的实现来验证和验证该框架,并评估学生对游戏的接受程度。基于建构主义、成人学习、心流和参与理论以及脚手架技术设计了IPGame原型,而使用的学习风格是顺序的和全局的。结果表明,该游戏对学生具有较高的激励价值,因此该框架可用于指导类似内容的教育游戏的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MMORPG Game Framework Based on Learning Style for Learning Computer Netwoking
The widespread use of computer networks and high demand for computer networking skills in business and industry led to computer networking courses becoming popular in higher education institutions. However, conventional learning has not succeeded in developing the understanding and relevant skills at the expected level. Students’ performance in computer networking courses has shown a significant drop. Preliminary survey found that majority of students feel that the teachings do not match their learning styles, so boredom seems to be the main cause of decreasing performances. Therefore, this study aims to examine the effectiveness of using a Massive Multiplayer Online Role Playing Game (MMORPG) designed based on learning styles in motivating and helping the learning of Computer Network courses. The objectives of the study are to develop a Computer Network course learning framework using online games that take into account student’s learning style, verifying and validating the framework through implementation in game prototype and assessing student acceptance of the game. The IPGame prototype designed based on constructivism, adult learning, flow and engagement theories and scaffolding techniques was developed, while the learning styles used are sequential and global.  The results showed that the game has a high motivational value to students and thus the framework can be used to guide development of educational games with similar content.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信