{"title":"混合现实差分即时辐射的演示","authors":"C. Traxler, Martin Knecht","doi":"10.1109/ISMAR.2010.5643618","DOIUrl":null,"url":null,"abstract":"This laboratory demo is a showcase for the research results published in our ISMAR 2010 paper [3], where we describe a method to simulate the mutual shading effects between virtual and real objects in Mixed Reality applications. The aim is to provide a plausible illusion so that virtual objects seem to be really there. It combines Instant Radiosity [2] with Differential Rendering [1] to a method suitable for MR applications. The demo consists of two scenarios, a simple one to focus on mutual shading effects and an MR game based on LEGO®.","PeriodicalId":250608,"journal":{"name":"2010 IEEE International Symposium on Mixed and Augmented Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Demo for differential Instant Radiosity for Mixed Reality\",\"authors\":\"C. Traxler, Martin Knecht\",\"doi\":\"10.1109/ISMAR.2010.5643618\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This laboratory demo is a showcase for the research results published in our ISMAR 2010 paper [3], where we describe a method to simulate the mutual shading effects between virtual and real objects in Mixed Reality applications. The aim is to provide a plausible illusion so that virtual objects seem to be really there. It combines Instant Radiosity [2] with Differential Rendering [1] to a method suitable for MR applications. The demo consists of two scenarios, a simple one to focus on mutual shading effects and an MR game based on LEGO®.\",\"PeriodicalId\":250608,\"journal\":{\"name\":\"2010 IEEE International Symposium on Mixed and Augmented Reality\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-11-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE International Symposium on Mixed and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR.2010.5643618\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2010.5643618","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Demo for differential Instant Radiosity for Mixed Reality
This laboratory demo is a showcase for the research results published in our ISMAR 2010 paper [3], where we describe a method to simulate the mutual shading effects between virtual and real objects in Mixed Reality applications. The aim is to provide a plausible illusion so that virtual objects seem to be really there. It combines Instant Radiosity [2] with Differential Rendering [1] to a method suitable for MR applications. The demo consists of two scenarios, a simple one to focus on mutual shading effects and an MR game based on LEGO®.