{"title":"使用Kinect实现手指手势交互","authors":"Harrison Cook, Quang Vinh Nguyen, S. Simoff","doi":"10.1145/2801040.2801060","DOIUrl":null,"url":null,"abstract":"A large number of tracking and gesture recognition algorithms and technologies have been developed in the field of human-computer interactions thanks to the introduction of cameras with depth sensors such as Microsoft's Kinect. Most of the techniques rely on skeleton tracking which is more suitable for distant and full body interaction. This paper presents a new real-time finger-gesture interaction system using Kinect v2 that identifies fingertips and finger gestures that enable the natural user interaction at a close distance. Our contribution also includes various gesture recognition algorithms using two and three fingers such as L-gesture, OK-gesture, Rock-gesture and Scissor-gesture, in addition to full hand and one-finger gestures. We demonstrate the effectiveness of our system through a fruit slicing game.","PeriodicalId":399556,"journal":{"name":"Proceedings of the 8th International Symposium on Visual Information Communication and Interaction","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Enabling Finger-Gesture Interaction with Kinect\",\"authors\":\"Harrison Cook, Quang Vinh Nguyen, S. Simoff\",\"doi\":\"10.1145/2801040.2801060\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A large number of tracking and gesture recognition algorithms and technologies have been developed in the field of human-computer interactions thanks to the introduction of cameras with depth sensors such as Microsoft's Kinect. Most of the techniques rely on skeleton tracking which is more suitable for distant and full body interaction. This paper presents a new real-time finger-gesture interaction system using Kinect v2 that identifies fingertips and finger gestures that enable the natural user interaction at a close distance. Our contribution also includes various gesture recognition algorithms using two and three fingers such as L-gesture, OK-gesture, Rock-gesture and Scissor-gesture, in addition to full hand and one-finger gestures. We demonstrate the effectiveness of our system through a fruit slicing game.\",\"PeriodicalId\":399556,\"journal\":{\"name\":\"Proceedings of the 8th International Symposium on Visual Information Communication and Interaction\",\"volume\":\"87 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-08-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 8th International Symposium on Visual Information Communication and Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2801040.2801060\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th International Symposium on Visual Information Communication and Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2801040.2801060","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A large number of tracking and gesture recognition algorithms and technologies have been developed in the field of human-computer interactions thanks to the introduction of cameras with depth sensors such as Microsoft's Kinect. Most of the techniques rely on skeleton tracking which is more suitable for distant and full body interaction. This paper presents a new real-time finger-gesture interaction system using Kinect v2 that identifies fingertips and finger gestures that enable the natural user interaction at a close distance. Our contribution also includes various gesture recognition algorithms using two and three fingers such as L-gesture, OK-gesture, Rock-gesture and Scissor-gesture, in addition to full hand and one-finger gestures. We demonstrate the effectiveness of our system through a fruit slicing game.